Video Games & Global Culture
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Video Games & Global Culture

Week
11
Dates
October 29, 2024
Type
Theme
genre
Reading

Global Games

Related to Due Dates (Class)

Lecture

< TBD>

To Read

Chapters 4-5 in Global Games: Production, Circulation and Policy in the Networked Era by Aphra Kerr 

Chapter 4 explores how video games are distributed and consumed across the world. Kerr examines the role of digital platforms, physical retail channels, and regional markets in the global circulation of games. The chapter highlights the challenges of localizing games for different linguistic and cultural markets and the strategies employed by companies to navigate these challenges. Kerr also discusses the impact of piracy and informal distribution networks, particularly in regions with limited access to legal gaming options. The chapter underscores the complexity of managing intellectual property rights across different jurisdictions and the ways in which global circulation affects the accessibility and popularity of games in various regions.

Chapter 5 focuses on the regulatory frameworks that govern the video game industry, emphasizing the differences in policies across countries and regions. Kerr explores how governments and international bodies regulate game content, industry practices, and market access. The chapter addresses issues such as censorship, age ratings, and the regulation of online interactions and transactions within games. Kerr also highlights the tension between global industry practices and local regulatory requirements, illustrating how companies must adapt to varying legal landscapes. The chapter concludes with a discussion on the future of game regulation in an increasingly networked world, considering the challenges posed by emerging technologies such as virtual reality and blockchain.

Keywords

  1. Localization: The process of adapting a video game to suit the linguistic, cultural, and legal requirements of different regional markets. Localization is crucial for the global success of games but can be complex and resource-intensive.
  2. Intellectual Property (IP) Rights: Legal protections for the creators of original works, including video games. IP rights are central to the global circulation of games, particularly in managing issues related to piracy and unauthorized distribution.
  3. Censorship: The suppression or regulation of game content by governments or regulatory bodies. Censorship can vary widely between regions and significantly impacts the distribution and reception of games in global markets.

To Watch

<TBD>

To Write

  • How do localization strategies influence the global success of video games? What are the main challenges developers face when adapting games for different cultural and linguistic markets?
    • This question encourages you to think about the importance of localization in making games accessible and appealing to a global audience. Consider the technical, cultural, and economic challenges that arise during the localization process.
  • In what ways do intellectual property rights impact the global circulation of video games, particularly in regions where piracy is prevalent?
    • Reflect on the role of intellectual property rights in protecting game developers and publishers. How does the enforcement (or lack thereof) of these rights affect the availability and distribution of games in different parts of the world?
  • How do different regulatory frameworks shape the content and distribution of video games globally? What are the implications of varying censorship laws and age rating systems for developers and publishers?
    • Consider how regulatory differences between countries influence the content of games and the strategies companies use to comply with local laws. How do these regulations affect the global reach and marketability of video games?

Facilitation Schedule